150 years of transformation. Four rooms. 50+ installations.
Read the case study →An AI-driven adventure game for preschoolers. Time-travelling, talking suitcase included.
Read the case study →Yarn, paint and chipboard. A whole municipality maps where it’s heading.
Read the case study →Together with Skellefteå municipality and Exploratoriet: how a vague feeling became an adventure game for preschoolers. 45 minutes, free and online.
Sign up → Webinar · 19 November · 12.00Pär and Lukas show how generative AI, Blender and Unreal Engine moved the 3D sketch from the end of the process to the middle of it, for museums and exhibitions. Free and online.
Sign up →We always cook lunch together at HQ, and you're welcome any time to chop some tomatoes and talk about life in general. Or perhaps a vague idea.